using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SCSEngine.Utils.Entities.Component
{
    public static class ComponentKeys
    {
        public const string Position = "Position";
        public const string Velocity = "Velocity";
        public const string Acceleration = "Accelerator";

        public const string Bound = "Bound";

        public const string Color = "Color";

        public const string Sprite = "Sprite";
        public const string SpriteModel = "SpriteModel";
        public const string Origin = "Origin";
        public const string Scale = "Scale";
        public const string Rotation = "Rotation";
        public const string Depth = "Depth";
        public const string SpriteEffects = "SpriteEffects";

        public const string Camera2D = "Camera2D";

        public const string Normal = "Normal";
    }
}
